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- on startMovie
- set_visible(1, 44)
- end
-
- on roll_check first, last, offset
- repeat with temp = first to last
- if rollOver(temp) then
- set the visible of sprite (temp + offset) to 1
- set the visible of sprite (temp + (offset * 2)) to 1
- next repeat
- end if
- set the visible of sprite (temp + offset) to 0
- set the visible of sprite (temp + (offset * 2)) to 0
- end repeat
- end
-
- on set_visible first, last
- repeat with temp = first to last
- set the visible of sprite temp to 1
- end repeat
- end
-
- on set_invisible first, last
- repeat with temp = first to last
- set the visible of sprite temp to 0
- end repeat
- end
-
- on transition
- puppetSprite(40, 0)
- puppetTransition(23)
- end
-
- on transition_true
- puppetSprite(40, 1)
- puppetTransition(23)
- end
-
- on compass_check
- if (the mouseV < 480) and (the mouseV > 0) then
- set the castNum of sprite 40 to cast ("comp" & the mouseV / 25 & EMPTY)
- end if
- end
-
- on timings_set value
- global timings_list, timings_place
- set timings_list to value
- set timings_place to 1
- startTimer()
- end
-
- on timings_hold
- global timings_list, timings_place
- if (the timer / 60) > getAt(timings_list, timings_place) then
- set timings_place to timings_place + 1
- go(the frame + 1)
- else
- go(the frame)
- end if
- end
-